Abandoned HouseModeling & Texturing
This was one of my last projects at Saxion. I wanted to build a stylized Model and put it into a Unity environment. I started of with sketches and gathering as much inspiration as possible. After I knew what I wanted to do, I started with building it in Autodesk Maya. First I made the model as clean as possible and then I started to break it down, to get abandoned look. The textures I made in Zbrush. After Everything was done, I made a fitting dark environment in Unity and placed my model in the scene.
You can look at the process of this project on my Blog page. Just follow the link below!