Adolescent Idiopathic Scoliosis

Shading, Lighting, Rigging, Animation, Rendering

Adolescent Idiopathic Scoliosis

This project was actually my first animation as a lead animator. It was finished in 2014 but it wasn’t released up until 2017.

I started with a base model that was bought by the company. I modified and texture painted the bones. The rig was the most work, because it should work as spine but still should be flexible to set the rotation right for each vertebra. Everything was made in Maya and thrown into After Effects for post-production.