Abandoned House

Modeling & Texturing

Abandoned House

This was one of my last projects at Saxion. I wanted to build a stylized Model and put it into a Unity environment. I started of with sketches and gathering as much inspiration as possible. After I knew what I wanted to do, I started with building it in Autodesk Maya. First I made the model as clean as possible and then I started to break it down, to get abandoned look. The textures I made in Zbrush. After Everything was done, I made a fitting dark environment in Unity and placed my model in the scene.

You can look at the process of this project on my Blog page. Just follow the link below!

Building an environment